Ultimately, the narrative lacks that feeling of mystery. However, the story is a little too predictable, and everything is laid out on a plate. Mainly, the game captures a decent sense of atmosphere, thanks to its subdued pastel tones and soothing soundscapes. Like many other games of its genre, most experience points are garnered by exploring new territories on the map, defeating creatures or enemies on the road and crafting new gear. Experience PointsĪ key feature of Ashen, and one that sticks out like a sore thumb, is the XP formula. You don’t want to be flicking through the menu screens when a demonic serpent is breathing down your neck. Still, the battle scenes are fluid and go by the numbers.įor the most part, enemy engagement feels like a real test of character and underlines the importance of gear selection before combat. Primarily, this acts as a punish-reward scheme much like that found in FromSoftware’s titles, except it doesn’t aspire to hit the same degrees of difficulty. Regarding gameplay, Ashen plays similarly to the Souls games whereby the combat anchors around a stamina-drain based system.
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